The approach to creating TAP was a combination of competitive analysis, ethnographic research, and user testing. Initially, the primary goal was to create a novel, useful and usable tool to help people with cognitive disability for augmented reality. Through rapid rounds of innovation guided by the consultation of actual special educators, speech pathologists, and occupational therapists; patterns and insights emerged that shaped TAP into the first augmented reality application to help children with cognitive disabilities perform tasks for daily living.
Designing for Emerging Technology
Creating an augmented reality application required quickly understanding new design concepts unique to the field like comfort zones, units of measurement, best practices for distance-independent type and UI size, considerations for depth, animations, and environment interactions.
TAP was designed from the ground-up to be an inclusive user experience. TAP is accessible to students and educators of varying skill level, age, vision, communication, and processing abilities, or for those who speak english as a second language. Features like UI scaling, color schemes, font sizes, feedback animations, auditory and visual prompts and feedback, and flashcard themes facilitate a usable and meaningful task analysis experience for more people.